Practical Geometry - Construction of Quadrilaterals given different conditions (sides, diagonals, angles)
Review the key concepts, formulae, and examples before starting your quiz.
🔑Concepts
Fundamental Requirement for Unique Construction: To construct a unique quadrilateral, exactly five independent measurements (elements) are required. These can be combinations of sides, diagonals, and angles. For example, knowing only four sides is insufficient because the shape can 'flex' or 'tilt' into different parallelograms unless a fifth measurement, like a diagonal, is provided to lock the structure.
The Role of the Rough Sketch: Before starting the actual construction with a compass and ruler, always draw a freehand rough sketch. Label the vertices in cyclic order (e.g., going clockwise). This visual map helps you identify which triangles can be constructed first using the SSS (Side-Side-Side) or SAS (Side-Angle-Side) criteria.
Construction using Four Sides and One Diagonal: This is the most common condition where the diagonal divides the quadrilateral into two distinct triangles. Visualize the quadrilateral as two triangles, and , sharing a common base . You first construct using the SSS criterion and then use the remaining two sides to find vertex relative to the fixed points and .
Construction using Three Sides and Two Diagonals: When two diagonals and three sides are given, the strategy shifts to constructing a triangle formed by two diagonals and one side. For instance, if you know sides and diagonals , you first construct . Then, using and as centers, you draw arcs with radii equal to and respectively to find the intersection point .
Construction using Two Adjacent Sides and Three Angles: In this case, you must start by drawing the side that has two known angles at its endpoints. For example, if is the base and and are known, draw first, then construct the rays for both angles. Use the second side length to mark a point on one of these rays, and from that new vertex, construct the third given angle to find the final intersection point.
Properties of Special Quadrilaterals: For specific shapes like Parallelograms, Rhombuses, and Squares, you may be given fewer than five measurements because their properties provide the hidden values. For a Parallelogram, opposite sides and angles are equal. For a Rhombus, all sides are equal and diagonals bisect each other at (right angles). For a Square, all sides are equal and every interior angle is .
Using the Angle Sum Property: If you are given three angles of a quadrilateral, you can always find the fourth angle using the formula . This is particularly useful when the side you want to use as a base doesn't have its corresponding angles explicitly stated in the problem.
📐Formulae
Sum of interior angles of a quadrilateral:
Area of a general quadrilateral given a diagonal and perpendiculars from opposite vertices:
Area of a Rhombus using diagonals and :
Area of a Parallelogram:
Property of Rhombus Diagonals: (They are perpendicular bisectors of each other)
💡Examples
Problem 1:
Construct a quadrilateral where and diagonal .
Solution:
- Draw a line segment .
- With as center and radius , draw an arc.
- With as center and radius (the diagonal), draw another arc to intersect the previous arc at point .
- Join and . This completes .
- Now, with as center and radius , draw an arc on the side opposite to .
- With as center and radius , draw an arc to intersect the previous arc at point .
- Join and .
- is the required quadrilateral.
Explanation:
This construction uses the 'Four Sides and One Diagonal' condition. The diagonal splits the quadrilateral into two triangles, and , both of which are constructed using the SSS (Side-Side-Side) rule.
Problem 2:
Construct a quadrilateral where and .
Solution:
- Draw line segment .
- At point , construct an angle using a protractor or compass.
- From the ray starting at , cut off a length using a compass.
- At point , construct an angle of relative to the segment .
- At point , construct an angle of relative to the segment .
- Extend the rays from point and point until they intersect. Label the point of intersection as .
- is the required quadrilateral.
Explanation:
This construction follows the 'Two Adjacent Sides and Three Angles' condition. By starting with side and its adjacent angles, we establish the positions of and . The final vertex is found by the intersection of the rays formed by the remaining angles.