Review the key concepts, formulae, and examples before starting your quiz.
πConcepts
A tessellation (or tiling) is a repeating pattern of polygons that covers a flat surface completely without any gaps or overlaps. Imagine a bathroom floor or a honeycomb where every shape fits perfectly against its neighbors.
Regular tessellations are made using only one type of regular polygon (where all sides and angles are equal). Only three regular polygons can create a regular tessellation: the equilateral triangle, the square, and the regular hexagon. You can visualize this by seeing how triangles, squares, or hexagons meet perfectly at a single point.
The Vertex Point Rule states that for shapes to tessellate, the sum of the interior angles of the polygons meeting at any vertex (corner) must be exactly . If the sum is less than , there will be a gap; if it is more, the shapes will overlap.
Semi-regular tessellations are patterns created using two or more different types of regular polygons. To be semi-regular, the arrangement of shapes must be identical at every vertex point throughout the entire pattern, such as a pattern of hexagons surrounded by triangles.
Non-regular tessellations use irregular shapes, such as rectangles, rhombuses, or even complex 'Escher-style' drawings. As long as the shapes repeat and leave no gaps or overlaps, they form a tessellation. You can see this in brick walls where rectangles are offset but still cover the whole surface.
Tessellations are created through transformations, specifically translation (sliding a shape), rotation (turning a shape around a point), and reflection (flipping a shape over a line). For example, a square tessellation is often just a simple translation of the original square horizontally and vertically.
A polygon's interior angle determines if it can tessellate alone. For a regular polygon with sides to form a regular tessellation, its interior angle must be a factor of .
πFormulae
Sum of interior angles in a polygon with sides:
Individual interior angle of a regular polygon:
Tessellation condition at a vertex:
Number of shapes meeting at a vertex in a regular tessellation:
π‘Examples
Problem 1:
Explain why a regular pentagon (5 sides) cannot form a regular tessellation.
Solution:
- Find the interior angle of a regular pentagon: .
- Check if is a factor of : .
- Since is not a whole number, the angles will not sum to exactly . Three pentagons would sum to (leaving a gap), and four would sum to (causing an overlap).
Explanation:
To tessellate, the interior angle of the regular polygon must divide into without a remainder. Because does not, pentagons cannot cover a surface without gaps.
Problem 2:
A semi-regular tessellation is made of regular hexagons and equilateral triangles. If two hexagons and two triangles meet at a vertex, prove that they form a tessellation.
Solution:
- Interior angle of a regular hexagon (): .
- Interior angle of an equilateral triangle (): .
- Sum the angles at the vertex: .
- .
Explanation:
Because the sum of the angles where the shapes meet is exactly , the shapes fit together perfectly around the vertex point.