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Pattern and Function - Expressing Patterns as Rules

Grade 5IB

Review the key concepts, formulae, and examples before starting your quiz.

🔑Concepts

A pattern is a sequence of numbers or shapes that follows a specific logical rule. For example, in a growing pattern of triangles where the first step has 33 sides and the second has 66, you can visualize the pattern as adding a new triangle at every step.

An Input-Output table, often called a T-chart, is used to organize the relationship between two sets of numbers. The 'Input' (usually xx) represents the position or step number, while the 'Output' (usually yy) represents the value at that position. Visually, this is shown as two vertical columns labeled xx and yy.

The 'Common Difference' is the constant amount added or subtracted to get from one term to the next. In a sequence like 5,10,15,205, 10, 15, 20, the common difference is +5+5. On a number line, this looks like equal-sized jumps between points.

A 'Position-to-Term' rule is a mathematical formula that allows you to calculate the output directly from its position number without knowing the previous term. This is much more efficient than a 'Term-to-Term' rule when trying to find the 100th100^{th} term.

Geometric patterns use shapes to represent functions. For example, a pattern of squares where each new step adds one square to each side can be visualized as an expanding cross or 'L' shape. The rule describes how the total number of squares relates to the step number.

The 'Zero Term' or 'Adjustment' is the value the output would have if the input were zero. In the rule y=2x+1y = 2x + 1, the +1+1 is the adjustment. Visually, on a graph, this corresponds to where the line would cross the vertical yy-axis.

Function machines are a visual way to represent rules. Imagine a box where an input number goes in, a specific operation happens (like ×3\times 3 then +2+ 2), and a resulting output number comes out. The 'Rule' is the logic inside the machine.

📐Formulae

Output=(Input×Common Difference)±AdjustmentOutput = (Input \times \text{Common Difference}) \pm \text{Adjustment}

y=mx+by = mx + b

Common Difference=TermnTermn1\text{Common Difference} = \text{Term}_n - \text{Term}_{n-1}

Term=(Position×Multiplier)+ConstantTerm = (Position \times \text{Multiplier}) + \text{Constant}

💡Examples

Problem 1:

Find the rule and the 20th20^{th} term for the sequence: 4,7,10,13,4, 7, 10, 13, \dots

Solution:

  1. Find the common difference: 74=37 - 4 = 3. So, the multiplier is 33.
  2. Test the multiplier on the first position: 1×3=31 \times 3 = 3.
  3. Determine the adjustment: To get from 33 to the actual first term (44), we need to add 11.
  4. Write the rule: y=3x+1y = 3x + 1.
  5. Calculate the 20th20^{th} term: y=(3×20)+1=60+1=61y = (3 \times 20) + 1 = 60 + 1 = 61.

Explanation:

We first identify how much the pattern grows each time to find the multiplier, then adjust the formula to match the starting value of the sequence.

Problem 2:

A pattern of tiles grows according to an Input-Output table where Input 11 gives Output 55, Input 22 gives 99, and Input 33 gives 1313. What is the rule?

Solution:

  1. Identify the change in Output: 95=49 - 5 = 4 and 139=413 - 9 = 4. The common difference is 44.
  2. Create a trial rule: Output=Input×4Output = Input \times 4.
  3. Check the first entry: 1×4=41 \times 4 = 4. We need the output to be 55, so we add 11.
  4. Final Rule: y=4x+1y = 4x + 1.

Explanation:

By comparing the expected output (from the multiplier) to the actual output in the table, we find the constant that needs to be added or subtracted.