Review the key concepts, formulae, and examples before starting your quiz.
🔑Concepts
A pattern is a sequence of numbers or shapes that follows a specific logical rule. For example, in a growing pattern of triangles where the first step has sides and the second has , you can visualize the pattern as adding a new triangle at every step.
An Input-Output table, often called a T-chart, is used to organize the relationship between two sets of numbers. The 'Input' (usually ) represents the position or step number, while the 'Output' (usually ) represents the value at that position. Visually, this is shown as two vertical columns labeled and .
The 'Common Difference' is the constant amount added or subtracted to get from one term to the next. In a sequence like , the common difference is . On a number line, this looks like equal-sized jumps between points.
A 'Position-to-Term' rule is a mathematical formula that allows you to calculate the output directly from its position number without knowing the previous term. This is much more efficient than a 'Term-to-Term' rule when trying to find the term.
Geometric patterns use shapes to represent functions. For example, a pattern of squares where each new step adds one square to each side can be visualized as an expanding cross or 'L' shape. The rule describes how the total number of squares relates to the step number.
The 'Zero Term' or 'Adjustment' is the value the output would have if the input were zero. In the rule , the is the adjustment. Visually, on a graph, this corresponds to where the line would cross the vertical -axis.
Function machines are a visual way to represent rules. Imagine a box where an input number goes in, a specific operation happens (like then ), and a resulting output number comes out. The 'Rule' is the logic inside the machine.
📐Formulae
💡Examples
Problem 1:
Find the rule and the term for the sequence:
Solution:
- Find the common difference: . So, the multiplier is .
- Test the multiplier on the first position: .
- Determine the adjustment: To get from to the actual first term (), we need to add .
- Write the rule: .
- Calculate the term: .
Explanation:
We first identify how much the pattern grows each time to find the multiplier, then adjust the formula to match the starting value of the sequence.
Problem 2:
A pattern of tiles grows according to an Input-Output table where Input gives Output , Input gives , and Input gives . What is the rule?
Solution:
- Identify the change in Output: and . The common difference is .
- Create a trial rule: .
- Check the first entry: . We need the output to be , so we add .
- Final Rule: .
Explanation:
By comparing the expected output (from the multiplier) to the actual output in the table, we find the constant that needs to be added or subtracted.