Review the key concepts, formulae, and examples before starting your quiz.
🔑Concepts
Difference between 2D and 3D: A 2-dimensional (2D) shape like a square or rectangle is flat and has only length and width. A 3-dimensional (3D) object, such as a box or a dice, has length, width, and depth (height). In sketches, we use 'deep drawings' to show the 3D nature of objects on a 2D piece of paper.
Nets of a Cube: A net is a flat 2D pattern that can be folded to form a 3D solid. For a cube, a net must consist of exactly squares. These squares must be arranged such that when folded, they do not overlap and they cover all sides of the cube. Visualizing a net involves mentally folding the squares to see if they meet at the edges to form a closed box.
Floor Maps: A floor map is a drawing that shows the layout of a space, like a room or a house, as seen from directly above. It displays the positions of walls, windows, and doors. On a floor map, windows are often represented by small gaps or lines on the perimeter walls, and doors are shown as openings with a small arc indicating the direction they swing.
Deep Drawings (Perspective): Unlike a floor map, a deep drawing shows a house or object with perspective, meaning it shows how it looks from the front and side to indicate its height and depth. A deep drawing helps us understand the volume of a structure, whereas a floor map only shows the boundary and internal divisions.
Connecting Maps to Drawings: To match a floor map to a deep drawing, you must check the relative positions of features. For example, if a floor map shows a window on the left wall and a door on the right wall, the corresponding deep drawing must show these features in the same relative positions when viewed from the front.
Faces, Edges, and Vertices: Every 3D box has specific properties. A face is a flat surface (a cube has faces), an edge is where two faces meet (a cube has edges), and a vertex (corner) is where edges meet (a cube has vertices). In a sketch, some edges and faces might be hidden from view depending on the perspective.
Perspective of Different Shapes: Objects look different depending on where you stand. A bridge viewed from the top might look like a simple long rectangle, while from the side, it shows its height, arches, and pillars. This change in appearance based on the viewpoint is a key part of making accurate sketches.
📐Formulae
Total faces of a cube or cuboid =
Total vertices of a cube or cuboid =
Total edges of a cube or cuboid =
Euler's Formula for Polyhedrons:
Number of cubes in a solid stack =
💡Examples
Problem 1:
A floor map of a room shows a square area. If you want to make a deep drawing of this room, and the map shows a door on the bottom-right corner and a window in the middle of the left wall, where should these appear in a front-view deep drawing?
Solution:
- Identify the front of the room (usually the bottom of the map).
- In the deep drawing, the door should be placed on the right side of the front-facing wall.
- The window should be placed on the side wall that recedes into the distance on the left side of the drawing.
Explanation:
Deep drawings translate the 'top-down' coordinates of a floor map into a 'front-and-side' perspective.
Problem 2:
A net is made of squares, each with an edge length of . Calculate the total area of the net before it is folded into a cube.
Solution:
Step 1: Find the area of one square face. Step 2: Since a cube net has identical faces, multiply the area of one face by .
Explanation:
To find the total area of a net, we calculate the area of the individual 2D shapes that make it up and sum them together.