Review the key concepts, formulae, and examples before starting your quiz.
🔑Concepts
Scalars and Vectors: A scalar quantity has only magnitude (e.g., distance, mass, time). A vector quantity has both magnitude and direction (e.g., displacement, velocity, force). Visually, a vector is represented by a directed line segment where the length of the segment denotes the magnitude and an arrowhead indicates the direction.
Position Vector: For a point in a 3D coordinate system, the vector with the origin as the initial point and as the terminal point is called the position vector of . It is visually represented as an arrow pointing from the center of the axes to the specific point in space.
Magnitude of a Vector: The magnitude (or length) of a vector is denoted by . It represents the distance between the initial and terminal points. In a geometric sense, it is the actual length of the arrow representing the vector, calculated using the Pythagorean theorem in three dimensions.
Direction Cosines and Ratios: The angles and made by a vector with the positive directions of the and axes respectively are called direction angles. Their cosines, , are the direction cosines. Direction ratios are any real numbers such that . Visually, these define the orientation of the vector in 3D space relative to the coordinate axes.
Unit Vector: A vector whose magnitude is exactly unit is called a unit vector. It is denoted by adding a 'hat' symbol (e.g., ). A unit vector represents pure direction without scaling the magnitude. Geometrically, it is a vector that lies on the unit sphere centered at the origin.
Types of Vectors: (i) Zero Vector: Initial and terminal points coincide (magnitude 0). (ii) Co-initial Vectors: Vectors having the same initial point. (iii) Collinear/Parallel Vectors: Vectors parallel to the same line, regardless of their magnitudes or directions. (iv) Equal Vectors: Vectors that have the same magnitude and direction, even if they have different initial points (they are translations of each other).
Vector Joining Two Points: If we have two points and , the vector is found by subtracting the coordinates of the initial point from the terminal point. Visually, this creates a displacement vector representing the path from to .
📐Formulae
Magnitude of :
Unit vector in the direction of :
Direction Cosines ():
Identity for Direction Cosines:
Vector joining points and :
Magnitude of vector joining two points:
💡Examples
Problem 1:
Find the magnitude and direction cosines of the vector .
Solution:
Step 1: Calculate the magnitude . Step 2: Calculate direction cosines . , , . Therefore, the magnitude is and direction cosines are .
Explanation:
To find the magnitude, we use the 3D distance formula components. Direction cosines are then obtained by dividing each component of the vector by its total magnitude.
Problem 2:
Find the unit vector in the direction of the vector , where and are the points and respectively.
Solution:
Step 1: Find the vector . Step 2: Calculate the magnitude of . Step 3: Find the unit vector .
Explanation:
First, we determine the vector by subtracting coordinates of the initial point from the terminal point. Then, we normalize the vector by dividing it by its magnitude to ensure the resulting vector has a length of 1.