Vectors and Transformations - Transformations (Reflection, Rotation, Translation, Enlargement)
Review the key concepts, formulae, and examples before starting your quiz.
πConcepts
Object and Image: The original shape is the 'Object', and the transformed shape is the 'Image' (usually denoted with prime symbols, e.g., A').
Translation: Moving a shape by a fixed distance in a specified direction using a column vector.
Reflection: Flipping a shape over a mirror line; every point and its image are equidistant from the line.
Rotation: Turning a shape around a fixed 'Center of Rotation' by a specific angle and direction (clockwise or anticlockwise).
Enlargement: Changing the size of a shape from a 'Center of Enlargement' by a 'Scale Factor' (k). If |k| < 1, the shape shrinks.
Congruency and Similarity: Translation, Reflection, and Rotation produce congruent images. Enlargement produces similar images.
Invariant Points: Points that do not change position after a transformation (e.g., points on the mirror line in a reflection).
πFormulae
Translation Vector: , where is horizontal shift and is vertical shift.
Reflection in -axis:
Reflection in -axis:
Reflection in :
Rotation Clockwise about origin:
Rotation Anticlockwise about origin:
Rotation about origin:
Enlargement Scale Factor:
Area of Enlarged Image:
π‘Examples
Problem 1:
Triangle A has vertices (1, 2), (3, 2), and (3, 5). Find the coordinates of the image after a translation by the vector .
Solution:
(1-2, 2+4) = (-1, 6); (3-2, 2+4) = (1, 6); (3-2, 5+4) = (1, 9).
Explanation:
Add the top value of the vector to the x-coordinates and the bottom value to the y-coordinates of each vertex.
Problem 2:
Reflect the point P(4, -1) in the line .
Solution:
P' (1, -4)
Explanation:
To reflect in , swap the x and y coordinates and change both their signs: .
Problem 3:
A square with area undergoes an enlargement with a scale factor of 3. What is the area of the image?
Solution:
.
Explanation:
The area of the image is the object's area multiplied by the square of the scale factor ().
Problem 4:
Rotate point Q(2, 5) anticlockwise about the origin.
Solution:
Q' (-5, 2)
Explanation:
Using the rotation rule for anticlockwise , the x-coordinate becomes the negative of the original y, and the y-coordinate becomes the original x.